I know Fallout 4 has been out for ages now, but since I had no time for updates on this website this nice review that Lavinia send me months back was still in my email. I did find time to play Fallout 4 myself, but still havent finished it, I just keep doing sidequests :). Anyway enjoy this review from Lavinia.
PlotAs a sequel of Fallout 3, this chapter of this saga takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after a Resource War over natural resources that ended in a nuclear holocaust in 2077. The setting is a post-apocalyptic retro-future, covering a region that includes Boston, Massachusetts and other parts of New England known as “The Commonwealth”. Unlike the previous titles, Fallout 4’s story begins on the day the bombs dropped: October 23, 2077. The player’s character (voiced by either Brian T. Delaney or Courtenay Taylor) takes shelter in Vault 111, emerging exactly 210 years later, on October 23, 2287.
After thi period of time, the player character and their spouse are re-awakened by two unknown individuals with the intent of taking the player’s baby.
Form now on, the player enters the real world of Fallout. You travel in the Commonwealth, where you will find a lot of companion like Dogmeat. During the develop of the story you have to face a choice to determine the future of the people of Commonwealth side with the Institute or go against them join The Brotherhood of Steel, The Railroad or The Minutmen. The story evolves with your own choices, so it’s you that decide own the story goes on.
Fallout 4’s gameplay is similar to that of Fallout 3 and Fallout: New Vegas, the previous two main entries in the series. Returning features include a camera that can switch between a first-person and third-person perspective, and the ability to roam anywhere on the map. Despite that, this chapter introduces new features including a layered armor system, base-building, a dynamic dialogue system featuring 111,000 lines of dialogue that are remastered in every languages and you don’t need to read every single line of them because now you can hear you’re character speaking (despite that, you don’t know the entire dialogue of you’re character beacause when you have to choose there are only the general idea of what you what to say, like “sarcasm”). Fallout 4 introduces also an in-depth crafting system which implements every lootable object in the game, and much more. Enemies such as mole rats, raiders, super-mutants, deathclaws, and feral ghouls return in Fallout 4, along with the companion Dogmeat.
Players have the ability to roam anywhere on the map, and leave a conversation at any time. They have the ability to customize weapons; the game includes over 50 base guns, which can be crafted with a variety of modifications. A new feature to the series is the ability to craft and deconstruct settlements and buildings. Players can select some in-game objects and structures, and use them to freely build their own structures. In addition, the towns can be powered with working electricity, using a dynamic power line system. Merchants and non-player characters can inhabit the player’s settlements, for which the player must provide sustenance by growing food in makeshift patches and building water spouts.
The Pip-Boy is very similar to the previous with its functions and the table of talents is much more expanded and full of abilities that you can improve during the game.
The series also allows for the player to have a companion character follow and assist them, similar in style to Fallout 3 and Fallout: New Vegas. There are thirteen possible companions, seven of which must be encountered during the main quests, although only Dogmeat is required to join. For the first time in the series, these companions can interact with the environment on the player character’s behalf.
Unlike the previous two titles which used the Gamebryo engine, Fallout 4 uses the Creation Engine, which was previously used in The Elder Scrolls V: Skyrim. Modified for Fallout 4, the Creation Engine includes a revamped character editor system that allows freeform creation of faces without the use of sliders seen in previous games. Instead, the player can click and drag each feature of the face to accurately customize their character, which can either be a man or woman as the previous Fallout titles have featured.
Bethesda announced that the game would run at 1080p resolution and 30 frames per second on PlayStation 4 and Xbox One. Bethesda revealed that mobile devices would be integrated into the game as a form of second screen, acting as a secondary display for the Pip-Boy.
Fallout 4 received positive reviews. GameSpot’s Peter Brown awarded it a score of 9 out of 10, saying “Fallout 4 is an argument for substance over style, and an excellent addition to the revered open-world series. Game Informer’s Andrew Reiner scored the game a 9 out of 10 and said: “Bethesda has created another game you can lose your life in. New experiences just keep coming, and you always have another perk to unlock. Dan Stapleton of IGN scored the game a 9.5 out of 10 and wrote: “The world, exploration, crafting, atmosphere, and story of Fallout 4 are all key parts of this hugely successful sandbox role-playing game. Great new reasons to obsessively gather and hoard relics of happier times, strong companions, and sympathetic villains driving tough decisions make it an adventure I’ll definitely replay and revisit. Even the technical shakiness that crops up here and there can’t even begin to slow down its momentum.
In my opinion, despite the map isn’t large as what we expected, in the Commonwealth there are so many thing you can do that you can’t walk two minutes without nothing something strange, like the awesome climate change or little argues between a supermutant and some predators (yeah the world goes on around you while you’re walking!). It’s spectacular own it seems real, like really walking in a post-apocalyptic world whit its radiation storms (really awsome!) and its complex variety of life forms. Are you sure you will survive?